The Roots: Gates of Chaos
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last update 12-07-2005
 
Monsters: Chapter I: Woodlands
 
Chapter I: Woodlands
Chapter II: Azarath Mountains
 
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Sentinels' Forest
 

Wolf
Wolves are fast but relatively weak creatures, dangerous in packs and slightly resistant to Earth Magic.
Quest Item: Wolf's Ear

Goblin
Typical goblin warrior: slow and weak. However beware his occasional berserk attacks!
Quest Item: Goblin's Claw

Goblin Bowman
Generally weak but dangerous in groups, usually assisted by goblin warriors. Eliminate goblin bowmen first or they will take you down is seconds. Fire, Water and Earth magic has lesser effects on them.
Quest Item: Goblin Bowman's Claw

Redcap
This mean goblin bathes his cap in the blood of his victims, hence the name. He is ultra fast in movement and attack. He plays with his opponents planting bombs under their feet and running away.
Redcap has no significant resistances except to Earth magic.

 

 
Old Battlefield
Skeleton Mage
One of the most dangerous creatures in Lorath. Poison clouds they cast killed far too many unaware adventures.
Quest Item: Skeleton Mage Bone

Skeleton Thrower
Their ranged attacks cannot be underestimated, especially on the terrain that is virtually designed for traps and ambushes. Eliminate them as fast as possible.
Quest Item: Skeleton Thrower Skull

Skeleton Warrior
A skeleton of dead warrior is resistant to most of the known magic schools, but vulnerable to magic of Life. A deadly opponent in larger groups.
Quest Item: Skeleton Warrior Skull

Zombie General
The general of undead army rides a decaying horse. Be aware of his charge attacks which will knock you down or stun for a moment. Air, Life and Death magic can hurt him severely.

 
 
Marshes
Drowned
Drowned are corpses of unfortunate adventurers. They are usually resistant to magic, except for Life and Death schools.
Quest Item: Drowned Finger

Snake Mage
Poisonous creatures attacking from the distance can be easily dispatched either with magic or cold steel. Take advantage from their lack of magical protection.
Quest Item: Snake Mage Scale

Specter
Slow and weak, they can avoid physical attacks with great ease. Use magic to kill before they get you.
Quest Item: Specter Essence

Great Viper
Fast and strong, the Great Viper is the queen of all serpents in the Marshes. Beware her poisonous ranged attacks. Great Viper cannot be knocked down or poisoned.

 
 
The Gate
Spider Warrior
Spider Warriors are rather slow, but they appear in great numbers, backed up by their magical counterparts.
Quest Item: Spider Warrior's Gland

Magic Spider
Slow but significantly resistant to Water magic. Their magical abilities together with the strength of Spider Warriors can be the real challenge for unprepared adventures.
Quest Item: Magic Spider's Gland

Bat
Bats are fast and come in great numbers, but they rarely cause serious problems on low difficulty levels. On higher levels, however, their attacks are imbued with Water magic.
Quest Item: Bat's Wing


Stone Gargoyle
Tough but slow, this stone sentinel makes up its low speed with ability to use area attacks. If you see it swings its hammer - run away, or the impact wave will hurt you.

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